Thanks to Matt P. for reminding me that I had planned to do a cartoon skeleton post. We’ll start with Michael Paulus.


In the artist’s own words: I tended to take for granted the distortions and strange bodies of these entities.These Icons are usually grotesquely distorted from the human form from which they derive.
I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.

(I love the skeletal arm stumps!)

See the rest here.
Now for a three dimensional representation of cartoon anatomical structure, I bring you Hyungkoo Lee, “pop palaeontologist” extraordinaire.

Cartoon characters are not real; they are two-dimensional exaggerations of human behaviour. Yet, over time, they have entered the pantheon of global popular culture and are more recognizable than the real personalities that shape our world (Just consider the multi-national empire that is Disney).

Our own predisposition to anthropomorphize furry (and feathered) creatures allows us to endow them with personalities that reflect our own and to place them in situations that mirror the trials and tribulations of our daily lives. So, if these cartoon figures can represent us in a simplified, yet extreme form, it follows that this form can be deconstructed and analyzed. –Source
